I can code a little bit and I would be more than happy to help contribute to your project. Really big props though, if you can get this game working the way Jedi Knight does with VorpX, you'll be doing well. I'm just curious if that fish eye effect is negatable at this juncture? I have a vive. I'm currently running STEAM VR with a Super 2060 RTX. ![]() Love the mod, hope you continue working on it, really adds alot to the game. I can also point you to the right places where you would need to touch the code to add support for 3D vision. ![]() If you have some basic coding skills and would like to try this, I can direct you to my github page and I can give you instructions on how to compile the code. My video card does not support 3d vision anyway - not even with an old nVidia driver. This technology seems to be deprecated (?), so no new hardware is sold/made and I don't have the hardware to test this.Ģ. I would probably not make a new texture of size Height + 1 - I'd just overwrite the bottom row and adjust the contents accordingly.ġ. The DirectSBS mode already does all the above, except for the extra row with the NV_STEREO_IMAGE_SIGNATURE. Write this NV_STEREO_IMAGE_SIGNATURE value I've taken a look at the documentation and it looks like the easiest way to add support for 3D vision would be to piggy-back on the DirectSBS code and add the following:Ĭreate a texture able to contain them both PLUS an extra row (so the texture size would be 2 * width, height + 1) IIRC I had to push it to infinity when I fixed it, as the game, by default, places it in some place between screen plane and back plane (infinity). On the other hand, I think that in your fix the starfield is a bit too close (it does not seem to be at infinity) but still this is a minor problem, that I am sure could be easily fixed with some shader hacking later, if really needed. ![]() So the fix slept for some time until recently that I got new interest on it. I have been using a mix of 3DMigoto and some memoryscanner techniques to fix XWA some years ago, and I got very impressive results but I failed trying to put the target CMD (the image of the targeted ship) in screen depth (2D)…so the HUD was always a problem. derhackers, although these are more focused in editing shaders to fix 3DStereo problems. games.htmlĪlso some info in 3DMigoto wiki and the School for shaderhackers. ![]() There is some official documentation from NVIDIA (whitepapers) on 3DVision in Helixmod site, in this page. But when I am still in SBS mode, I can activate 3DVision, then I get a full 3D image with each of the views (left and right), so I see 4 images, 2 + 2: for each one of these couples, the HUD is bad placed as always…(just the same I get when I launch with VRMode = None), so maybe the problem is how 3dvision drivers interpret the information. Yes, I tried DirectSBS, and when in SBS (and 3DVision is NOT active) the HUD is perfectly rendered, no problems. It seems relatively easy (although I actually don't know for sure).Īnother thing, it would be very convenient to add the Fullscreen option back to ddraw.cfg, otherwise you have to use Alt+Enter to trigger 3D mode and it crashes sometimes.īTW, the bloom effect (VERY nice in engine glows) is only working in one eye in 3DVision, but maybe it will work fine with that modification. Maybe it would be enough bypassing the part of your code that generates the two images (left and right). AFAIK it should be something that uses your fixes, so generates one "image" (but only one, not both left and right) and send that "image" to the driver so 3dvision driver could generate both images (left and right). I was wondering if maybe you could add a mode for 3D screens (3D Vision/pageflipping). As a guy of no-VR but enthusiast of 3DVision (3D screen + glasses) I tested it with VR_Mode = None in VRparams.cfg, and when entering 3D mode, all depth glitches are back (I guess your fix for VR is bypassed). I see that in VR you have solved a lot of the problems I found the hardest to solve so to make it work fine in 3DVision/pageflipping (target CMD, and HUD).īut this is only for VR.
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