![]() Version 3: Include modified AGI/REA for armor accessories, including modified limits and other pools, working initiative calculation (when I'm not trying to fit my fields into the blanks as written, I'll have a separation between the dice and modifier), working run speed calculation, plus modifiers for both run and walk a modified attribute calculator in general that will feed third-page stuff, and essentially all the data you need to know if you're already roughly aware of your character. I hope to fill no more than half of this third page, because the rest will be used in V3. In addition, an Initiation/Submersion section is in order. I'll probably make the "Spells Ext." list 12 spells long, for a total of 20 spells with full data storage, or a good chunk more if you just plop in the spells and reference the book whenever you cast. Another vehicle spot on the third page as well. Version 2.5: Add another form-fillable spells list (Spells Ext.), ditto for powers and other special data (essentially copying 's stuff. I also recreated the example character " Silver" from the core rulebook. Any suggestions for the V3 third page features are welcome. Here are my thoughts on the four options you have: Adepts are fun if you want to be up close and personal in combat without having to put too much extra effort into building your character. It will also allow for quick calculations of damage resistance dice with different armors modified attributes thanks to armor accessories, and more. V3 will feature a "third-page" system that will allow for more in-depth calculations (stuff that I don't want to break up the current character sheet to have flow well) movement and initiative, for instance, are too complex to fit four fields in the blanks and have it be intuitive as to which does which. ![]() Today I'm hoping to release V2 which will automatically calculate limits as well as some of the other things. It's mostly an interim until someone gets SR5 Chummer going, but it'll help you store all your characters, and if you like to do stuff by hand you can do it here. 3)ĭirect Download 2.5a (Essence calculations from cyberware, more space to put other stuff, calculated attributes on third page)Ĭharacter Sheet Page (Contains all versions and descriptions) Yon DM can verify the roll has not been fudged too.So on Friday I posted a form-fillable character sheet over on the Shadowrun Universe forums, and today I am posting it here.ĭirect Download V2 (self-calculates some values)ĭirect Download V2.1 (adds more space for spells, adept powers, and vehicles on third page)ĭirect Download V2.2 (calculated initiative, prettier text on p. For generating ability scores and hit points, I like to use this dice roller. On some crappy computer dice rolls, I sometimes do feel like defnestrating my computer. I have said notes for about 10 different characters just have not had the time to flesh them out. I kinda do both while I am at the sessions I would go over some character ideas and take notes. I use a homebrowed character generator based in Excel (although we are working on getting it all into Access it would run a lot faster). also like to use the computer to generate and work on my character but when it comes to the game, I print them out on heavy stock and go from there. ![]() ![]() or if youre good, everyone calls you a cheater. I roll real dices, though, cause you cant throw a computer on a wall if your rolls sucks. I create my game from there and even rolls the treasure from there. I only use e-tools generator, so i carry them with me on my tablet pc.
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